効果音がカッコイイ
1度ミス(薄い色に濃い色を乗せる)をすると、挽回がとても難しいゲームシステムです。積み上がった一部を強制的に壊すアイテムのような救済措置があると、もっと気楽に遊べるゲームになる気がします。
When a mistake (The dark color is put on the light color.) is done once, recovery is a very difficult game system. When there is relief measure like the item which breaks the part which piled up compulsorily, I think they become more carefree in the game which can play.
※ excite翻訳
白い点 about
Shades: A Simple Puzzle Game FREE, v1.1